Marbles (and similar games ) :: Call/interjection/cry View Visualisation
A'thing/Awthing/Aathing Source: SND
A call used in playing the game of “bools” or marbles.
Feerie Source: SND
QUOT: In a game of marbles a boy who claimed feerie had the right to count his shot if he hit another marble whether it was the one he aimed at or not. So “nae feerie” meant that the opponent had to aim at one “bool”.
Lag Source: SND
Used as a call at marbles in claiming the advantage of playing last
Leeps Source: SND
A call in the game of marbles. QUOT: Bools are still so much played by the boys that any description we might attempt to give of the games of chasie, deggie, or spangie would only betray our ignorance of their intricacies … The firm “plunk” from that finger and thumb, and those steady knuckles, the click of the concussing bools, the cries of “leeps” and “peety” and “peety-clear” were as muscial to the boys as are the “canon”, “hard lines”, and other phraseology of the billiard-room to their seniors.
Nowts Source: SND
A shout by one's opponent which prevents the player from firing from any spot he chooses.
Stunk Source: SND
The cry when the winning player claims the stakes.
Threeblers Source: SND
A call in marbles when three marbles were knocked out of the ring at one shot.
Click on a circle in the diagram to view the category's words and to change the focus of the visualisation. Circle size represents the relative number of words in each category. Orange circles are main categories and grey circles are subcategories. Visualisations can be zoomed in and out by scrolling with a mouse or trackpad. They can also be moved: click, hold and drag any white space in the visualisation and you can move the contents. A [+] sign means that a category has child categories and can be expanded by clicking on it. When all child categories are displayed, the [+] changes to a [-] and clicking on the category will hide the child categories.